Wind waker download pc






















Even against the sometimes bore of sailing to different islands, the journey is worthwhile. There are always rewards in seeing how these tales unfold. The most respected aspect of this game is the different approaches in development. Yet still, serves as a remarkable entry into The Legend of Zelda universe.

It's a wholesome, immersive adventure from start to finish where players will rarely want to leave the wonderfully construed island universe. The different manner in which the game flourished silenced any concerns about a comparatively lackluster experience. There's enough innovation and potential to keep even the most hardcore players occupied for hours on end. Its fluid design and polished mechanics leave little room for criticism.

It really is impossible to play the new Zelda without first letting its new toon-shaded visual style wallop you over the head. Link, all of his enemies and his entire world have all been created using simple, expressive shapes and bright colors, but everything moves with absurdly smooth animation. The final result is a game that looks like a 3D cartoon.

But while Miyamoto is throwing Zelda fans a graphical curveball, he has wisely left the classic gameplay intact, choosing only to add compelling new aspects to the established system.

If you've played Ocarina of Time or Majora's Mask on the Nintendo 64, you'll know exactly what to do here. This pint-sized Link runs, auto-jumps, climbs and fights just like his N64 forerunner.

You still lock-on to enemies and assign subweapons and items such as the hookshot or boomerang to various buttons see the big screen to the right for a closer look. Link does have some nifty new moves as well, including a Solid Snake-style wall shimmy, rope-swinging skills and the ability to pick up enemies' weapons.

Link's new stealth moves came into play in one of the demo's levels, in which he explores the "Island of the Mystical Beast," a heavily guarded fortress.

Hiding in the shadows, edging along walls and crawling through ducts help avoid capture here. Giant searchlights sweep through the area, and Link can even hide inside a barrel to elude the nasty patrolling Moblins.

It's this kind of intense gameplay that eliminated any concern over Zelda's challenge being scaled back to match the new kiddie look. Another playable area featured a colossal centipede living in a pool of molten lava. While it was tempting to just stand and stare in slack-jawed amazement at this beast and its writhing animations, we found that fighting the monstrosity was actually the highlight of Zelda demo. Link's meager sword was no match for the critter's armored skin; we needed a little ingenuity to prevail.

With Link's hookshot and a careful aim, we swung over the fiery pit and loosened a large boulder looming overhead. Three of these swings brought the rocks tumbling down onto the monster, weakening it enough for our sword to hurt it. And there ya go: a perfect Zelda boss battle--challenging, innovative and breathtaking. So, now that you've seen the amazing new graphics and experienced the solid game-play, what else about Zelda could surprise you?

The plot. The game's official tagline, "The Legend is Reborn," is right on. As the game opens, Link celebrates his 12th birthday with his grandmother and sister in their quaint fishing town. Grandma gives him his trademark green duds, while Arril, his sis, presents him with a nifty telescope. He looks skyward and spies a huge, evillooking bird being attacked by a nearby pirate ship.

The frazzled bird drops a mysterious girl into the forest and Link investigates. Just as he reaches her, however, the bird swoops down and snatches Arril with its talons.

With a sword in hand and a damsel in distress, Link's adventure has begun. We like the intro and new characters, but questions fill our heads. Where is Princess Zelda? What about series boss Ganon?

Is this world even Hyrule? Sadly, Miyamoto isn't talking about the storyline. All we got out of him was a sly, elfin smile. When Nintendo announced their decision to use cel-shading for the next Zelda, there were few initially who were enthused about the idea to say the least.

Reducing Link from the realistic, highly detailed action hero many were hoping for, to essentially a goony looking cartoon didn't sit well with many die hard Zelda fans, including me. I however, have been converted as Nintendo's risk has paid off significantly with another fantastic Zelda game.

Set a hundred years after Ocarina of Time, Link's adventure starts off simple enough with a birthday gift from his grandmother. Things quickly turn sour however as his sister is kidnapped and he finds himself traveling across immense oceans as he tries to rescue her.

Similar in many ways to Ocarina of Time, Wind Waker continues to build off the past success with numerous islands to explore, dungeons to get through, and obstacles to overcome.

In addition, everything is pulled together with a solid story line that builds off of Link's past adventures. There are areas that may cause some disappointment however as many will find the bosses at the end of each level to be less than challenging.

Most can be beaten easily and require little thought to get through. Another issue is the graphics. Personally, I expected to be unsatisfied with the cel-shading but was amazed at the textures and detail that is possible with this type of graphics design. Some still may have a difficult time accepting the goony looking Link but I'd at least wait to pass judgment until you see it for yourself.

Outside of the 2 sides of the consensus about the graphics mentioned above, I won't bother talking about the visuals because that would be missing the point: regardless of whether you like the bold, fresh new artistic style or loathe the kiddie-oriented graphics, it still doesn't negate the fact that behind said visuals is one of the most expansive, immersive, and enjoyable action RPGs made by the big N.

Play it now if you're looking for something that will grab your gaming tastes by the cojones and keep it occupied for weeks on end. When The Legend of Zelda the Wind Waker was announced and revealed to feature a rather strange cartoon style to their visuals, fans were left scratching their heads to whether they should end up purchasing the new art turn. When it was released however it quickly became a popular addition to the series.

In fact it inspired future games to add further intelligence to a variety of elements, as the Wind Waker not only featured amzing art and sound but also smart gameplay - such as items having more uses and temple puzzles to perplex and challenge. A new link is the hero this time around, in a Hyrule bound together by vast oceans. Link has to use the wind to his advantage as he sales off in set of new islands in the new area to explore.

Ganondorf has return Zelda - but not in ways you might think casual to the franchise. Incorporating new techniques, sound, items, adventures, gameplay, intelligence, art styles and various other achievements - the Wind Waker makes for some tough and fun adventures with the new characters and worlds - link still doesn't talk, but that's no negative to the story.

What makes it even more entertaining is the comedy and plain fun that comes with the new visuals, It's unlike any other game of the series and you'll love every minute of it! Such an amazing game! I have played this multiple times and fall in love with it all over again every time.

A must have for Zelda fans. It has a Cartoonish graphics, which while are unrealistic, is colorful and fun, and good for most Children, it also features a very interesting story, and much more! Overall the Legend of Zelda is a Great game and a must have for all Zelda fans and Gamers in general. Support Emuparadise:. Sponsor Message:. The Wind Waker HD expands on the original by introducing native p resolution, an alternate lighting engine, as well as new gameplay features and modifications.

The release of the game marked the ten-year anniversary of the international release of the original, and was the first game in the Zelda series released on the Wii U. Next, you want to set the output folder to a place where you can easily find it. Post navigation Amiga Forever Iso Download. Share with your Friends: Support Emuparadise: Find out how else you can support emuparadise.

It's free, easy and feels damn good! For starters, share this page with your friends. Use the links above :. Around 20 fps outdoors, well over 60 inside buildings, which speeds the game too much when inside. Outdoor areas run at 20 fps and indoor areas at , which is way too much maybe implement a frame limiter as wind waker run natively at 30fps on Wii U.

Slight graphical issues, nothing serious. Only sound played is music, no sfx. The game itself runs, however, many of the textures have black spots that flicker all over them, and the game seems to be very over saturated, and anything in the sun turns almost completely white link looks like a ghost his shirt turns a very light shade of baby blue, his hair is the most godawfully strong yellow you have ever seen.

Additionally, the textures seem to blend together a little, i. The game tends to lag and have slowdowns very frequently, despite my having more than enough horsepower to back it up. I don't know if this is due to some misconfiguration of settings on my part, however, running around in some semi-cluttered areas of Outset Island can drop my frames down to somewhere around 14, while also slowing the game down pretty immensely. Standing still I get a constant 30, while an average of 24 or so if I walk.

Can now select Wii U Pro as controller in-game, low-battery indicator flashes at all times when selected. Shadows dissapear when you're near to them. Audio play well. Low battery icon is displayed. Runs pretty good. Most of the time the game runs at 30 fps. In big areas like forsaken fortress or when the game has to draw big shadows FPS lower to Everything else is pretty nice.

Seemingly sill capped at 30fps compared to 1. Low-battery indicator flashes at all times when using Wii U Pro controller in-game. Lighting issues are still present. Game runs at a pretty solid fps even when Link is running.

Many textures have black flickering spots and the lighting seems to be a little on the over-saturated side. I haven't progressed beyond Outset Island but so far it seems fairly playable. Very low frame rates at times, audio works fine, visuals still need major work but are okay in 1. Would wait for next few patches before attempting to play this game.

Game is playable FPS and sound wise. It is not perfect but can be ignored. Game can not be completed due to a lighting glitch in the Earth Temple that has yet to be resolved. Shadows look a bit wierdy and there are some graphical issues here and there, but it's fully playable.

Steady 30 FPS while indoors. The game is playable, but there's some graphical issues, like black textures and glitchy shadows.



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